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Abstract

Inclusive learning environments with active learning are well supported in peer reviewed research. STEM industries require graduates, but students are not engaged and stereotype threat prevents academic success. Campus cultures often reinforce silent desperation of creative minds. Gameful design can promote the building of empathy between participants, which is a start of grassroots support for inclusive culture in the classroom, online, and campus wide. Session Objectives: (1) Analyze research in active learning and inclusive teaching. (2) Analyze the connection between gameful design and inclusive campus culture. (3) Evaluate case studies in gameful design of teaching and learning.

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