Dr. Jonathan Engelsma, email@example.com
Past research has shown that games on handheld devices can be used to motivate and elicit therapeutic movements from traumatic brain injury (TBI). There remains a need to examine how this approach can be best integrated into the daily practice of the therapists treating these patients. Moreover, there is a need to understand how a therapist’s goals for a particular patient can be translated into terms meaningful within the game, and how game output can be translated back into information that helps the therapist monitor a patient’s progress and intervene when necessary. Furthermore, there is a need to examine what type of supporting software infrastructure is needed in order for therapists to utilize this approach in a clinical setting, and whether or not there is potential to improve the effectiveness and productivity of therapists when all of these issues, ranging from patient motivation and therapist efficiency, are addressed in the context of an end to end solution. This study proposes to address these questions by building a series of prototypes that will be evaluated by therapists in local clinics.
Parker, Thomas Jr., "An Inquiry Into Therapist Effectiveness and Productivity When Using Gamification to Motivate Patients" (2012). Technical Library. 145.