While Jason Siko was teaching biology and chemistry to high school students in Clarkston, Michigan, between 1998 and 2012, he gained valuable insight into what students expected from their teachers and education, how they learned best, and what they found interesting or not. He found they liked new challenges and engaging in learning in ways that were relevant to their lives and experiences.
Now, Siko is an assistant professor in Grand Valley’s College of Education teaching undergraduate and graduate courses in K–12 educational technology. Since 2007, he has received his master’s degree in futures studies from the University of Houston, completed an internship at the Institute of Alternative Futures, a leading futures consulting firm in the Beltway, and earned his Ph.D. in instructional technology at Wayne State University. He also has an M.Ed. in science education. Not surprisingly, his current research regarding the use of gaming as an instructional tool links back to what he learned from and about his high school students.
“Constructionist philosophy believes that learning occurs through building an authentic artifact; thus, it is through the construction of the game rather than playing the game where learning occurs,” he said. Because most students lack complex computer programming skills, Siko uses PowerPoint as a game design tool. He notes that while PowerPoint is not programming language or design software, it is available in most every school and “the action button is the highest level of technology” that students need to understand.
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While a class on gaming may be the hook that catches students’ interest, the payoff is in the learning. “Instead of playing games for fun,” Siko said, “they’re designing games to learn.” He expects to test the game design protocol to confirm whether or not it leads to improved student performance. “I plan to continue to research and refine the best practices for applying constructionist techniques for training and education.”
Siko also is doing research involving online learning at the K–12 level. While previous projects involved student perceptions on online learning and teacher training for online learning, his new research examines blended science courses at the K–12 level. He plans to continue to pilot hybrid courses where the course content will be mostly delivered online, while labs and discussions will occur in a face-to-face setting. “I want to learn how students will handle the blended format,” he said.
Sharing his research, or as Siko said, “providing information that helps teachers sort through the garbage and noise,” is another challenge. “Part of the process as a researcher is asking ‘How do I get it out in practitioner journals?’” He has found that publishing in open access journals has allowed him to get information to the end users, teachers, quickly and efficiently. “The time lag is pretty bad right now,” he said of the challenges of publishing in traditional journals. “The time from collecting data to publishing is three years, which is forever when it comes to technology. I want to provide that info in as many different avenues as possible.”
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