Disciplines
Education
Abstract
Schools should teach students how to fail fast and safely in order to learn and to allow innovation through vulnerability. The lessons that the gaming culture has for learning will define future strategies of teaching and learning. Games are sometimes called well-designed work. As a result, people flock to them. The secret of engagement in games can be adopted in academia as soon as courses become well-designed games.
Original Citation
Machajewski, S. (2017). Getting Comfortable with Failure and Vulnerability to Facilitate Learning and Innovation in the Game of School. Great Lakes Conference on Teaching & Learning. Mount Pleasant, MI: Central Michigan University.
ScholarWorks Citation
Machajewski, Szymon, "Getting Comfortable with Failure and Vulnerability to Facilitate Learning and Innovation in the Game of School" (2017). Other Scholarly Publications. 2.
https://scholarworks.gvsu.edu/cisotherpubs/2