Event Title

Accessorized Therapeutic Game Experiences for Touch-Enabled Devices

Location

Exhibition Hall, DeVos Center

Description

In the world of physical therapy, a number of consumer gaming devices have been used with various levels of success. Most commercially available video games are designed for the general population and are, in most cases, overwhelming and difficult for traumatic brain injury (TBI) or stroke patients to use. Specialized therapeutic medical devices are not only expensive and non-portable, they also make limited use of gamification techniques to better engage and motivate the patient. This thesis aims to study the use of inexpensive, portable handheld devices, together with a custom sensor accessory in order to drive a set of therapist designed and configured, short video games. The games are intended to elicit specific therapeutic movements from the patient, and also to produce clinical output for the therapists to use.

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Apr 10th, 3:30 PM

Accessorized Therapeutic Game Experiences for Touch-Enabled Devices

Exhibition Hall, DeVos Center

In the world of physical therapy, a number of consumer gaming devices have been used with various levels of success. Most commercially available video games are designed for the general population and are, in most cases, overwhelming and difficult for traumatic brain injury (TBI) or stroke patients to use. Specialized therapeutic medical devices are not only expensive and non-portable, they also make limited use of gamification techniques to better engage and motivate the patient. This thesis aims to study the use of inexpensive, portable handheld devices, together with a custom sensor accessory in order to drive a set of therapist designed and configured, short video games. The games are intended to elicit specific therapeutic movements from the patient, and also to produce clinical output for the therapists to use.