Art at GVSU: Bring Art Back to the Future

Location

Loosemore Auditorium

Description

dive into real experiences? Art at GVSU brings the best of two worlds, mixing classic with modern and digital art. It’s a new way of immersing oneself into art galleries, where original ideas from blooming minds are seen through the lenses of modernity. And what better way to do it than to use augmented reality technology as a brush to paint the bridge between these worlds, and for history to remain vividly in our memory. PROCEDURES: Tools such as accelerometers, gyroscopes, magnetometers, and GPS' help our smartphones to sense and scan the physical environment so any digital object can be placed in a scene and appear lively. With the works of Mathias Alten as a muse, our creative team produced animated video renders of selected paintings and supplied 3D models. Using SceneKit for iOS and Sceneform for Android, the development team imported, placed, animated, and tracked both video overlay and 3D models to make Alten’s selected painting come alive. OUTCOME: We deployed our AR feature on select Mathias Alten paintings, with future work to come, and refined our process for staging, testing, and positioning 3D models to future-proof our work in AR. IMPACT: Dedicated hands-on learning with new technologies and invaluable skill-building in programming and modeling. By evaluating our processes, creating efficient solutions, and anticipating future hurdles, our development team paved the way for future developers to further Art at GVSU’s AR feature.

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Apr 18th, 3:00 PM

Art at GVSU: Bring Art Back to the Future

Loosemore Auditorium

dive into real experiences? Art at GVSU brings the best of two worlds, mixing classic with modern and digital art. It’s a new way of immersing oneself into art galleries, where original ideas from blooming minds are seen through the lenses of modernity. And what better way to do it than to use augmented reality technology as a brush to paint the bridge between these worlds, and for history to remain vividly in our memory. PROCEDURES: Tools such as accelerometers, gyroscopes, magnetometers, and GPS' help our smartphones to sense and scan the physical environment so any digital object can be placed in a scene and appear lively. With the works of Mathias Alten as a muse, our creative team produced animated video renders of selected paintings and supplied 3D models. Using SceneKit for iOS and Sceneform for Android, the development team imported, placed, animated, and tracked both video overlay and 3D models to make Alten’s selected painting come alive. OUTCOME: We deployed our AR feature on select Mathias Alten paintings, with future work to come, and refined our process for staging, testing, and positioning 3D models to future-proof our work in AR. IMPACT: Dedicated hands-on learning with new technologies and invaluable skill-building in programming and modeling. By evaluating our processes, creating efficient solutions, and anticipating future hurdles, our development team paved the way for future developers to further Art at GVSU’s AR feature.