Creating an Almost Perfect Connect 4 Player
Presentation Type
Poster/Portfolio
Presenter Major(s)
Computer Information Systems, Computer Science
Mentor Information
Roger Ferguson, fergusor@gvsu.edu
Department
School of Computing and Information Systems
Location
Henry Hall Atrium 37
Start Date
13-4-2011 9:00 AM
End Date
13-4-2011 10:00 AM
Keywords
Technology
Abstract
The Student Scholarship Day (SSD) project tests the expertise of the artificially intelligent (AI) program created by three different CIS 163 honors students in a Connect-4 game. The first project of the year in the honors CIS 163 class was to create a Connect-4 game where a user could challenge a computer in a game of Connect-4. These three students extended the initial assignment and their efforts in creating a system that could truly compete against a human opponent is examined. The poster presents two major themes: First, the integration of the interfaces of the AI systems was non-trivial, and the project management issues that resulted from these integrations are examined. The solutions that were employed to over come these obstacles will be presented. Second, there are many possible AI approaches to playing the Connect-4 game. The poster presents the different approaches the students took in creating their own AI system. During SSD, a working Connect-4 game will be presented.
Creating an Almost Perfect Connect 4 Player
Henry Hall Atrium 37
The Student Scholarship Day (SSD) project tests the expertise of the artificially intelligent (AI) program created by three different CIS 163 honors students in a Connect-4 game. The first project of the year in the honors CIS 163 class was to create a Connect-4 game where a user could challenge a computer in a game of Connect-4. These three students extended the initial assignment and their efforts in creating a system that could truly compete against a human opponent is examined. The poster presents two major themes: First, the integration of the interfaces of the AI systems was non-trivial, and the project management issues that resulted from these integrations are examined. The solutions that were employed to over come these obstacles will be presented. Second, there are many possible AI approaches to playing the Connect-4 game. The poster presents the different approaches the students took in creating their own AI system. During SSD, a working Connect-4 game will be presented.