Creating an Almost Perfect Connect 4 Player

Presentation Type

Poster/Portfolio

Presenter Major(s)

Computer Information Systems, Computer Science

Mentor Information

Roger Ferguson, fergusor@gvsu.edu

Department

School of Computing and Information Systems

Location

Henry Hall Atrium 37

Start Date

13-4-2011 9:00 AM

End Date

13-4-2011 10:00 AM

Keywords

Technology

Abstract

The Student Scholarship Day (SSD) project tests the expertise of the artificially intelligent (AI) program created by three different CIS 163 honors students in a Connect-4 game. The first project of the year in the honors CIS 163 class was to create a Connect-4 game where a user could challenge a computer in a game of Connect-4. These three students extended the initial assignment and their efforts in creating a system that could truly compete against a human opponent is examined. The poster presents two major themes: First, the integration of the interfaces of the AI systems was non-trivial, and the project management issues that resulted from these integrations are examined. The solutions that were employed to over come these obstacles will be presented. Second, there are many possible AI approaches to playing the Connect-4 game. The poster presents the different approaches the students took in creating their own AI system. During SSD, a working Connect-4 game will be presented.

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Apr 13th, 9:00 AM Apr 13th, 10:00 AM

Creating an Almost Perfect Connect 4 Player

Henry Hall Atrium 37

The Student Scholarship Day (SSD) project tests the expertise of the artificially intelligent (AI) program created by three different CIS 163 honors students in a Connect-4 game. The first project of the year in the honors CIS 163 class was to create a Connect-4 game where a user could challenge a computer in a game of Connect-4. These three students extended the initial assignment and their efforts in creating a system that could truly compete against a human opponent is examined. The poster presents two major themes: First, the integration of the interfaces of the AI systems was non-trivial, and the project management issues that resulted from these integrations are examined. The solutions that were employed to over come these obstacles will be presented. Second, there are many possible AI approaches to playing the Connect-4 game. The poster presents the different approaches the students took in creating their own AI system. During SSD, a working Connect-4 game will be presented.