Faculty Scholarly Dissemination Grants
Gamification of Classroom and Online Activities to Build Learning Engagement
Department
School of Computing and Information Systems
College
Padnos College of Engineering and Computing
Date Range
2014-2015
Disciplines
Engineering
Abstract
Student progress, retention, and professional success can be linked to academic engagement. Meaningful gaming builds engagement through peer instruction, crowdsourcing, learning networks, badges, and other pedagogical methods. Technology empowers educators to adopt such methods in both classroom and online environments. Specific classroom and online activities will be demonstrated to incorporate gamification in teaching.
Conference Name
2015 SoTL Academy Conference
Conference Location
Findlay, OH
ScholarWorks Citation
Machajewski, Szymon, "Gamification of Classroom and Online Activities to Build Learning Engagement" (2015). Faculty Scholarly Dissemination Grants. 522.
https://scholarworks.gvsu.edu/fsdg/522