http://doi.org/10.4087/KLIC9744">
 

Papers from the International Association for Cross-Cultural Psychology Conferences

Publication Date

2025

Abstract

Gaming has become a popular pastime and an expanding industry, creating a growing community of gamers. Conversely, excessive engagement in online gaming may limit individuals’ participation in real-life experiences, thereby exerting negative effects on their well-being. Concerns regarding Internet gaming disorder (IGD) have also emerged as a study topic in Malaysia. The present study examines the association and predictors of demographics, gaming hours, psychological aspects, and IGD among Malay players. The data were obtained through a cross-sectional study employing an online survey questionnaire. A total of 343 Malay players (18-39 years old) were selected using non-probability techniques, specifically purposive and snowball sampling. The results showed a significant difference between males and females in IGD symptoms. Correlational analyses showed that age, gaming hours (per session, weekdays, weekends, and weekly), and life satisfaction were significantly associated with IGD symptoms. Increases in age, gaming hours, and lower life satisfaction were linked to higher IGD symptoms, although the effect sizes were weak. Multiple regression analysis further revealed that age, gender (being male), and gaming hours on weekends significantly predicted IGD symptoms. These findings emphasize the relevance of considering these variables when studying IGD especially among Malay players. Future research should explore the generalizability of demographic and other risk factors in understanding IGD within the Malaysian context, as well as conduct cross-racial comparisons.

Acknowledgments

Correspondence: Email: nurlaila.nordin13@gmail.com (Nur Laila Azzwa Nordin)

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